unreleased character have material data means they are coming soon
their kit is unfinished and can be changed a lot on release
do not blindly trust it yet
5⭐
Ignis🔥
Versatile⚔️
Adventurous
Grace Imperium
🎤 ???
🎂
Stats
HP: 52,791
ATK: 6,045
DEF: 190
Crit rate: 5%
Crit DMG: 150%
Resilience Break Efficiency: 100%
VUL Exploit: 0%
other stats doesnt change, dont care
Next upgrade cost
Max upgrade reached
Spotlight Bowler: 95
Exeunt Bowler: 50
Dorra: 1,121,300
Normal attack: ???
Param1: &Param1& (HitDamage)Param2: &Param2& (HitDamage)Param3: &Param3& (HitDamage)Param4: &Param4& (HitDamage)Param5: &Param5& (HitDamage)
Damage: Auto Attack (from Normal attack)
Skill: ???
Param1: &Param1& (HitDamage)Param2: &Param2& (Skill,Title)Param3: &Param3& (HitDamage)
Damage: Skill (from Skill), Mark
Support skill: ???
Param1: &Param1& (HitDamage)Param2: &Param2& (HitDamage)
Damage: Skill (from Skill)
Ultimate: ???
Param1: &Param1& (HitDamage)Param2: &Param2& (HitDamage)Param3: &Param3& (HitDamage)Param4: &Param4& (Skill,Title)Param5: &Param5& (HitDamage)
Damage: Ultimate (from Ultimate), Mark
Next skill upgrade cost
Max upgrade reached
Colossus Essence: 6
Rhythm Game Cartridge: 200
Magic Sound Game Cartridge: 70
Chess Piece of Skill: 927
Dorra: 3,400,000
Main core
???
Param1: &Param1& (OnceAdditionalAttributeValue,Value1)
???
Param1: &Param1& (HitDamage)Param2: &Param2& (HitDamage)
???
Param1: &Param1& (HitDamage)
Damage: Skill (from Skill)
???
Param1: &Param1& (OnceAdditionalAttributeValue,Value1)
Main normal
???
Param1: &Param1& (Effect,EffectTypeParam1)
???
Param1: &Param1& (HitDamage)
Damage: Minion (from Skill)
???
Param1: &Param1& (Effect,EffectTypeParam1)
???
Param1: &Param1& (Effect,EffectTypeParam1)
Effect: Auto Attack Damage (base)
???
Param1: &Param1& (HitDamage)Param2: &Param2& (Effect,EffectTypeParam1)
???
Param1: &Param1& (HitDamage)Param2: &Param2& (Effect,EffectTypeParam1)Param3: &Param3& (BuffValue,Time)Param4: &Param4& (BuffValue,LaminatedNum)
Damage: Mark
???
Param1: &Param1& (ScriptParameter,CommonData)
???
Param1: &Param1& (Shield,ReferenceScale)
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,Time)Param3: &Param3& (BuffValue,LaminatedNum)
Effect: Ultimate DMG (base)
Buff: ![]()
Common
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,Time)Param3: &Param3& (BuffValue,LaminatedNum)Param4: &Param4& (Effect,EffectTypeFirstSubtype)
Effect: Ultimate DMG (base)
Buff:
![]()
???
Param1: &Param1& (HitDamage)
???
Param1: &Param1& (HitDamage)
Support core
???
Param1: &Param1& (EffectValue,EffectTypeParam1)
???
Param1: &Param1& (EffectValue,EffectTypeParam1)Param2: &Param2& (EffectValue,EffectTypeParam1)
Effect: Skill DMG Taken (base)
Buff: ![]()
???
Param1: &Param1& (EffectValue,EffectTypeParam1)Param2: &Param2& (HitDamage)Param3: &Param3& (HitDamage)Param4: &Param4& (HitDamage)
Effect: Minion DMG (base)
Buff: ![]()
???
Param1: &Param1& (HitDamage)
Damage: Minion (from Skill)
Support normal
???
Param1: &Param1& (Effect,EffectTypeParam1)
???
Param1: &Param1& (HitDamage)Param2: &Param2& (HitDamage)
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,LaminatedNum)
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,LaminatedNum)
Effect: Lux DMG (base)
Buff: ![]()
???
Param1: &Param1& (OnceAdditionalAttribute,Value1)
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,Time)Param3: &Param3& (BuffValue,LaminatedNum)Param4: &Param4& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,Time)
Effect: Minion DMG (base)
Buff: ![]()
???
Param1: &Param1& (Effect,EffectTypeParam1)
Effect: ATK (%)
Core Talent I
???
Core Talent II
???
Core Talent III
???
Core Talent IV
???
Core Talent V
???
Bonus stats for each activated talent
???
???
???
???
???
???
???
???
???
???
Love gift
Hate gift
first choice just do whatever
special memory doesnt always happen, keep gambling