unreleased character have material data means they are coming soon
their kit is unfinished and can be changed a lot on release
do not blindly trust it yet
5⭐
Umbra🌙
Vanguard⚔️
Adventurous
United Harvest
🎤 ???
🎂 ???
Stats
HP: 86,889
ATK: 7,542
DEF: 190
Crit rate: 5%
Crit DMG: 150%
Resilience Break Efficiency: 150%
VUL Exploit: 0%
other stats doesnt change, dont care
Next upgrade cost
Max upgrade reached
Lumen Essence: 95
Eternal Gloom Core: 50
Dorra: 1,121,300
Normal attack: ???
Param1: &Param1& (HitDamage)Param2: &Param2& (HitDamage)Param3: &Param3& (HitDamage)Param4: &Param4& (HitDamage)Param5: &Param5& (HitDamage)Param6: &Param6& (HitDamage)
Damage: Auto Attack (from Normal attack), Minion (from Skill)
Skill: ???
Param1: &Param1& (HitDamage)Param2: &Param2& (HitDamage)Param3: &Param3& (HitDamage)Param4: &Param4& (HitDamage)Param5: &Param5& (Buff,Time)
Damage: Skill (from Skill), Minion (from Skill), Mark
Buff: No Icon
Support skill: ???
Param1: &Param1& (HitDamage)Param2: &Param2& (HitDamage)Param3: &Param3& (HitDamage)Param4: &Param4& (HitDamage)Param5: &Param5& (Buff,Time)
Damage: Skill (from Skill), Minion (from Skill), Mark
Buff: No Icon
Ultimate: ???
Param1: &Param1& (HitDamage)Param2: &Param2& (HitDamage)Param3: &Param3& (HitDamage)Param4: &Param4& (HitDamage)Param5: &Param5& (Buff,Time)
Damage: Ultimate (from Ultimate), Mark
Buff: No Icon
Next skill upgrade cost
Max upgrade reached
Crimson Tempter: 6
Fighting Game Cartridge: 200
Phantom Game Cartridge: 70
Chess Piece of Skill: 927
Dorra: 3,400,000
Main core
???
Param1: &Param1& (EffectValue,EffectTypeParam1)Param2: &Param2& (EffectValue,EffectTypeFirstSubtype)
Effect: Skill DMG (base)
???
Param1: &Param1& (EffectValue,EffectTypeParam1)Param2: &Param2& (EffectValue,EffectTypeFirstSubtype)
Effect: Skill DMG (base)
???
Param1: &Param1& (EffectValue,EffectTypeParam1)Param2: &Param2& (EffectValue,EffectTypeFirstSubtype)
Effect: Minion DMG (base)
Buff: No Icon
???
Param1: &Param1& (EffectValue,EffectTypeParam1)Param2: &Param2& (EffectValue,EffectTypeFirstSubtype)
Effect: Minion DMG (base)
Buff: No Icon
Main normal
???
Param1: &Param1& (HitDamage)
Damage: Skill
???
Param1: &Param1& (Effect,EffectTypeFirstSubtype)Param2: &Param2& (Effect,EffectTypeParam1)Param3: &Param3& (BuffValue,Time)
Effect: ATK (%)
Buff: ![]()
???
Param1: &Param1& (Effect,EffectTypeFirstSubtype)Param2: &Param2& (Effect,EffectTypeParam1)Param3: &Param3& (BuffValue,Time)Param4: &Param4& (BuffValue,LaminatedNum)
Effect: ATK (%)
Buff: ![]()
???
Param1: &Param1& (ScriptParameter,CommonData)Param2: &Param2& (Effect,EffectTypeFirstSubtype)Param3: &Param3& (Effect,EffectTypeParam1)
Effect: ATK (%)
???
Param1: &Param1& (Effect,EffectTypeFirstSubtype)Param2: &Param2& (Effect,EffectTypeParam1)
Effect: ATK (%)
???
Param1: &Param1& (Effect,EffectTypeFirstSubtype)Param2: &Param2& (Effect,EffectTypeParam1)
Effect: ATK (%)
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,Time)Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
???
Param1: &Param1& (HitDamage)
Damage: Minion
???
Param1: &Param1& (Effect,EffectTypeFirstSubtype)Param2: &Param2& (Effect,EffectTypeParam1)
Effect: Minion DMG (base)
Common
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,LaminatedNum)Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: Ultimate DMG (base)
Buff: ![]()
???
Param1: &Param1& (Effect,EffectTypeFirstSubtype)Param2: &Param2& (Effect,EffectTypeParam1)
Effect: Ultimate Crit Rate (%)
???
Param1: &Param1& (Effect,EffectTypeFirstSubtype)Param2: &Param2& (Effect,EffectTypeParam1)Param3: &Param3& (BuffValue,Time)Param4: &Param4& (BuffValue,LaminatedNum)
Effect: ATK (%)
Buff: ![]()
Support core
???
Param1: &Param1& (HitDamage)
Damage: Skill (from Skill)
???
Param1: &Param1& (HitDamage)
Damage: Skill (from Skill)
???
???
Support normal
???
Param1: &Param1& (OnceAdditionalAttribute,Value1)Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
???
Param1: &Param1& (OnceAdditionalAttribute,Value1)Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,Time)Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
???
Param1: &Param1& (ScriptParameter,CommonData)Param2: &Param2& (Effect,EffectTypeParam1)Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (BuffValue,LaminatedNum)Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: No Icon
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (Effect,EffectTypeFirstSubtype)
Effect: Minion DMG (base)
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
???
Param1: &Param1& (HitDamage)
Damage: Minion
???
Param1: &Param1& (Effect,EffectTypeParam1)Param2: &Param2& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Core Talent I
???
Core Talent II
???
Core Talent III
???
Core Talent IV
???
Core Talent V
???
Bonus stats for each activated talent
???
???
???
???
???
???
???
???
???
???
Love gift
Love Candle
Blazing Wings
Fiery Honeypot
Portable Blower
Exquisite Blower
Deluxe Blower
Gilded Ceramic Bowl
Blossom Porcelain Cup
Mystic Potion Kettle
Hate gift
Rising Star
Emerging Talent
Shining Star
first choice just do whatever
special memory doesnt always happen, keep gambling